CHARACTER SHEET
Yannic Hungerbühler
Game Designer
From concept to graphics to code and sound there is no subject Yannic has not touched during his studies to become a game designer. After working several years in advertising and visual communication, he mastered to code his vision into his BA project called FLUX. Following the philosophy of being as bound and versatile as possible, Yannic loves every aspect and role in the game design process. He loves to seek out everyday things to transform them into game mechanics.
ACTIVITIES
GATHER EXP / LEVEL UP
2003 – 2009
Artistic preparation course 03/04
Zurich University of the Arts (former HGKZ)
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Apprenticeship
architectural draughtsman EFZ
Termination after 2 years
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Apprenticeship
Graphic Designer EFZ
+ Professional Baccalaureate in Arts
Details
coming soon
QUESTING THE WORLD
2009 – 2014
Graphic Designer / Art Director
Tutor of apprentices
The Edge Creative Solutions AG
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Civil Service as
Social Worker Gastronomy
Myblueplanet Project Assistant
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Traveling places
and meet lovely people
Details
coming soon
DISCOVERING NEW SKILLS
2014 – 2017
Bachelor of Arts and Design – Game Design
Zurich University of the Arts
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Different concepts & side projects for
| RedBull | ZHdK | SABRE |
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You can find all my projects here.
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Bachelor Project FLUX
A local coop game with asymmetric controls
Details
coming soon
UNLOCKED
2017 – ???
I am currently looking
for a place in an awesome team.
Best near Zürich or Berlin
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Teaching Game Design
to students
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Exhibiting my bachelor game FLUX
at different venues
and working on its release.
Details
Maybe you want to be part of my future? Contact me on info[at]huya.ch
DIGITAL COMPETENCE
GAME ENGINES
Unity3D C#
Construct 2
GameMaker Studio
CREATIVE SOFTWARE
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe AfterEffects
Adobe Premiere
Adobe Dreamweaver
AUDIO SOFTWARE
Audacity
Reaper
3D MODELLING
Modo
Blender
3DS Max
MISCELLANEOUS
SourceTree
Microsoft Office
Open Office
APPEARANCE
Interview by Alpcan Özkul about games and gamification, August 2016 (german)
Geek Sofa – Stories from the Global Game Jam, January 2017 (swiss-german)