1. semester game design
At the end of the first semester, the whole class had to act as one game company to create a point and click adventure.
The challenge was to find a style which every student could execute. A good artist as well as a programmer. The visual material had to be taken from in and/or around our university. This was necessary because each student needed (visual) material to be rated on.
This collage style I created was received very well in class. So we voted to build on that. You can see a variety of interpretations of this style in the game.