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Broken Sanity

1. semester game design

At the end of the first semester, the whole class had to act as one game company to create a point and click adventure.




Max Striebel and me created the narrative concept, which won the most votes in the class, which was then refined by the narrative team.

The challenge was to find a style which every student could execute. A good artist as well as a programmer. The visual material had to be taken from in and/or around our university. This was necessary because each student needed (visual) material to be rated on.

This collage style I created was received very well in class. So we voted to build on that. You can see a variety of interpretations of this style in the game.


Here some earlier ideas for the visuals: